Eventually, in response to a voracious appetite for entertainment and unpredictability - surprise me! - virtual reality games become so huge and complex that they cannot be turned off. They begin to play themselves: independent agents within the simulation carry on their own autonomous existences, less and less distinguishable from the real thing. Ultimately the simulations, in their no-longer-simulated need for entertainment between ever-rarer visitations from their aloof, incomprehensible masters, begin to craft simulations of their own, which follow the same evolution of complexity until they, too, become bored...
we are an arcade
cum play us.
attribution, dammit: chevyn
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